
All arrow types travel at the relatively low velocity of 350 meters a second, (for comparison, most DMRs have a bullet velocity of about 600 m/s), giving them a long time to target the Phantom cannot equip any other optics except for its default fiber optic sights, which have no magnification and require adjustment for ranged shots and the bow's reload animation obscures the center of the screen, which makes it difficult to tell where the arrow landed and adjust the next shot accordingly. While the Phantom is very effective in close quarters because of its high damage output with most of its arrow types, it can be difficult to use at longer ranges, despite its high accuracy, for a couple of reasons. This makes it a useful tool for stealth minded players, especially if combined with the Shadow or Spec Ops upgrade paths, as they aid in the player being mobile and undetected with the STEALTH specialization. Notably, the Phantom acts like a Suppressed weapon and will not make the user appear on the minimap when fired. Because of this, aiming the arrow before firing it is highly recommended due to the significant increase in accuracy the normal primary fire should generally avoided unless a target approaches the player at very close range. The arrow will only be released when Fire is pressed, and the arrow will accurately fly according to the weapon sights. Alternatively, if Aim is used, the soldier will bring the bow up, pull the arrow back, and aim through the weapon's sights.

This method of fire is very inaccurate, delayed, and the arrows will deviate partially off target. When Fire is used without aiming, the player's soldier will quickly bring the bow up, draw the arrow back, and immediately let it loose. Exact distance values for the sight pins depend on the arrow type being used, but in general the green pin is used for closer ranges, yellow for medium ones, and red for longer range shots.ĭue to it being a bow, the Phantom's method of fire is slightly different than the other firearms available in-game.

The bow's sights have three distance pins with green, yellow, and red tritium tips. The weapon's third slot is for the equipped arrow type. The Phantom is permanently equipped with its fiber optic sights in its Optic slot and a counterbalance Stabilizer in the Accessory slot. The Phantom is an all-class weapon compound bow introduced in the Battlefield 4: Final Stand expansion listed in the Carbine weapon category. Its short effective range shouldn't pose a problem for a true Phantom Operative."


"The signature weapon of Phantom Program soldiers given to members who have completed their initiation.
